You can slide along the ground and into a foe, which recalls the rocket sliding mechanic in 2010's Vanquish. These elements come together in enjoyable and interesting ways, and when you are surrounded by enemies, the tempo is quick and satisfying. For instance, with the revolver known as the screamer, you can fire a flare into enemies that launches them into the air before exploding and setting fire to nearby grunts. These weapons also have exciting secondary modes. The chain wraps around your target and immobilizes him, and then you detonate the grenades, annihilating your enemy-and possibly many other enemies in the blast radius. The most interesting of these is the flailgun, which fires two grenades linked together by a chain. The assault rifle and shotgun are much as you would expect, but a few of these deadly instruments give you intriguing ways of dealing with your screaming foes. It also gives you a number of excellent and enjoyable weapons to wield, which have specific skillshots attached to them as well. Various environments give you different ways of exterminating Sarrano's cronies, letting you use poisonous pods, swarms of killer flies, and electrified billboards to your advantage. The immature innuendo thematically ties the gameplay to the narrative, but the fun doesn't come from the titles of the skillshots it comes from the discovery of new ones and the successful performance of ones you already know. Skillshots have such names as "Rear Entry" (a kill involving shooting an enemy in the hindquarters) and "Mercy" (shooting an enemy in the groin and then killing him with a headshot). These clever kills are called skillshots and are accompanied by a pop-up proudly proclaiming the name of your move and how many points you earned from it. You can slide into them at great speed and knock them off cliffs, use airlocks to send them into the vacuum of space, and feed them to flesh-eating plants. This moment of stasis is your chance to kick screaming masked mercenaries into electric fields, fill their heads with lead, and drop exploding crates onto them. Doing so causes them to helplessly hover in the air for a few seconds as if the laws of time and gravity were temporarily suspended just for that particular enemy. Your awesomeness begins with the energy leash, which lets you grab foes from afar and yank them toward you. The six-hour campaign is packed with fun shooting made even more enjoyable by the way you earn rewards for being awesome. This sequence is easy, but great visuals and sound make it exciting nonetheless.Īnd so Bulletstorm lacks wit, but it has no shortage of entertaining, in-your-face action. Instead, it comes across as a forced attempt to appeal to our basest instincts. Perhaps developer People Can Fly meant for this dialogue to be so over the top as to be side-splittingly funny. Unfortunately, the verbal sleaze gets tiring quickly and undermines any attempt at serious storytelling. In fact, Bulletstorm's finest narrative moments are those that leave the trashy talk behind and touch ever-so-briefly on Grayson's guilty conscience, and his attempts to help Ishi conquer the AI infesting his mind. A few of these bizarre outbreaks of sexual innuendo might be absurd enough to put a momentary grin on your face, but the cringe-worthy dialogue isn't coupled with, say, Duke Nukem 3D's hysterical hypersexual excess, Serious Sam's vibrant surreality, or Vanquish's tongue-in-cheek skewering of modern video game machismo. Nevertheless, praising any of this game's characters is somewhat of a backhanded compliment, given their shallow penchant for describing events, emotions, and each other using four-letter words combined in various nonsensical ways. Ishi is Bulletstorm's best character: conflicted, temperamental, and unpredictable. As Grayson, you are accompanied by Ishi, a colleague constantly fighting to control the robotic AI used to patch his brain after he's injured during Grayson's alcohol-fueled rampage. Grayson and Sarrano both crash-land on the planet Stygia, where Grayson's quest for vengeance is coupled with his plan to escape. Years later, a drunken Grayson, thirsty for revenge, leads his crew of mercenaries into a battle they're ill-prepared to win. This potty-mouthed, wholly abhorrent man is part of a secret army called Dead Echo-as was Grayson Hunt, a grunt who discovered that the targets that Sarrano ordered his team to execute were innocent of wrongdoing. The Confederation of Planets' General Sarrano is a product of this future. By clicking 'enter', you agree to GameSpot's
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